翻訳と辞書
Words near each other
・ Grudzianka
・ Grudzianka (river)
・ Grudzielec
・ Grudzielec Nowy
・ Grudziewszczyzna
・ Grudziądz
・ Grudziądz County
・ Grudziński
・ Grudzkowola
・ Grudzyny
・ Grudë, Albania
・ Grudów
・ Grudź
・ Grue
・ Grue (Dungeons & Dragons)
Grue (monster)
・ Grue (river)
・ Grue Church
・ Grue Church fire
・ Grue IL
・ Grue Stadion
・ Grue, Norway
・ Grueby Faience Company
・ Gruel
・ Gruel (computer worm)
・ Gruemberger (crater)
・ Gruemirë
・ Gruemirë (settlement)
・ Gruen Planet
・ Gruen Playhouse


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Grue (monster) : ウィキペディア英語版
A grue is a term for a fictional predatory monster that dwells in the dark. The word was first used as a fictional predator in Jack Vance's ''Dying Earth''.universe (described as being part "ocular bat", part "unusual hoon", and part man).Actually, the word gru is Danish for horror. Sir Walter Scott used the word gruesome in the 16th century. It comes from a Scottish word meaning to feel horror or to shudder. This word and its uses are far older than Vance's work or Zork.Dave Lebling introduced a similar monster, whose name was borrowed from Vance's grues, into the interactive fiction computer game ''Zork'', published by Infocom. ''Zork''s grues fear light and devour human adventurers, making it impossible to explore the game's dark areas without a light source.(The Best Monsters in Gaming: Grue ) Gamespot, archived 28 October 2007 from (the original ) The grue subsequently appeared in other Infocom games.Due to ''Zork''s prominent position in hacker history and lore, grues have served as models for monsters in many subsequent games, such as roguelike games and MUDs.A common catchphrase associated with grues is the line that displays whenever players in ''Zork'' and related Infocom games enter a dark area without a light source: "It is pitch black. You are likely to be eaten by a grue."== Ur-grue ==(詳細はBeyond Zorkを参照)In the fourth ''Zork'' game, ''Beyond Zork'', an evil being called an "Ur-grue" is introduced as the primary villain. Though similar in name, the Ur-grue is significantly different from the classic grue, being more akin to an evil god than a simple predatory monster.Again, Scandinavian and German language may account for this etymology, where the ''Ur-'' prefix is used to signify origins (for example, German ''Ur-ur-großvater'' means "great-great-grandfather"). An ''Ur-''grue would be the mother/father of all grues, possibly the first grue, or even ''Great-''grue.


A grue is a term for a fictional predatory monster that dwells in the dark. The word was first used as a fictional predator in Jack Vance's ''Dying Earth''〔.〕
universe (described as being part "ocular bat", part "unusual hoon", and part man).
Actually, the word gru is Danish for horror. Sir Walter Scott used the word gruesome in the 16th century. It comes from a Scottish word meaning to feel horror or to shudder. This word and its uses are far older than Vance's work or Zork.
Dave Lebling introduced a similar monster, whose name was borrowed from Vance's grues, into the interactive fiction computer game ''Zork'', published by Infocom. ''Zork''s grues fear light and devour human adventurers, making it impossible to explore the game's dark areas without a light source.〔(The Best Monsters in Gaming: Grue ) Gamespot, archived 28 October 2007 from (the original )〕 The grue subsequently appeared in other Infocom games.
Due to ''Zork''s prominent position in hacker history and lore, grues have served as models for monsters in many subsequent games, such as roguelike games and MUDs.
A common catchphrase associated with grues is the line that displays whenever players in ''Zork'' and related Infocom games enter a dark area without a light source: "It is pitch black. You are likely to be eaten by a grue."
== Ur-grue ==
(詳細はBeyond Zork'', an evil being called an "Ur-grue" is introduced as the primary villain. Though similar in name, the Ur-grue is significantly different from the classic grue, being more akin to an evil god than a simple predatory monster.
Again, Scandinavian and German language may account for this etymology, where the ''Ur-'' prefix is used to signify origins (for example, German ''Ur-ur-großvater'' means "great-great-grandfather"). An ''Ur-''grue would be the mother/father of all grues, possibly the first grue, or even ''Great-''grue.

抄文引用元・出典: フリー百科事典『 gru is Danish for horror. Sir Walter Scott used the word gruesome in the 16th century. It comes from a Scottish word meaning to feel horror or to shudder. This word and its uses are far older than Vance's work or Zork.Dave Lebling introduced a similar monster, whose name was borrowed from Vance's grues, into the interactive fiction computer game ''Zork'', published by Infocom. ''Zork''s grues fear light and devour human adventurers, making it impossible to explore the game's dark areas without a light source.(The Best Monsters in Gaming: Grue ) Gamespot, archived 28 October 2007 from (the original ) The grue subsequently appeared in other Infocom games.Due to ''Zork''s prominent position in hacker history and lore, grues have served as models for monsters in many subsequent games, such as roguelike games and MUDs.A common catchphrase associated with grues is the line that displays whenever players in ''Zork'' and related Infocom games enter a dark area without a light source: "It is pitch black. You are likely to be eaten by a grue."== Ur-grue ==(詳細はBeyond Zorkを参照)In the fourth ''Zork'' game, ''Beyond Zork'', an evil being called an "Ur-grue" is introduced as the primary villain. Though similar in name, the Ur-grue is significantly different from the classic grue, being more akin to an evil god than a simple predatory monster.Again, Scandinavian and German language may account for this etymology, where the ''Ur-'' prefix is used to signify origins (for example, German ''Ur-ur-großvater'' means "great-great-grandfather"). An ''Ur-''grue would be the mother/father of all grues, possibly the first grue, or even ''Great-''grue.">ウィキペディア(Wikipedia)
gru is Danish for horror. Sir Walter Scott used the word gruesome in the 16th century. It comes from a Scottish word meaning to feel horror or to shudder. This word and its uses are far older than Vance's work or Zork.Dave Lebling introduced a similar monster, whose name was borrowed from Vance's grues, into the interactive fiction computer game ''Zork'', published by Infocom. ''Zork''s grues fear light and devour human adventurers, making it impossible to explore the game's dark areas without a light source.(The Best Monsters in Gaming: Grue ) Gamespot, archived 28 October 2007 from (the original ) The grue subsequently appeared in other Infocom games.Due to ''Zork''s prominent position in hacker history and lore, grues have served as models for monsters in many subsequent games, such as roguelike games and MUDs.A common catchphrase associated with grues is the line that displays whenever players in ''Zork'' and related Infocom games enter a dark area without a light source: "It is pitch black. You are likely to be eaten by a grue."== Ur-grue ==(詳細はBeyond Zorkを参照)In the fourth ''Zork'' game, ''Beyond Zork'', an evil being called an "Ur-grue" is introduced as the primary villain. Though similar in name, the Ur-grue is significantly different from the classic grue, being more akin to an evil god than a simple predatory monster.Again, Scandinavian and German language may account for this etymology, where the ''Ur-'' prefix is used to signify origins (for example, German ''Ur-ur-großvater'' means "great-great-grandfather"). An ''Ur-''grue would be the mother/father of all grues, possibly the first grue, or even ''Great-''grue.">ウィキペディアで「A grue is a term for a fictional predatory monster that dwells in the dark. The word was first used as a fictional predator in Jack Vance's ''Dying Earth''.universe (described as being part "ocular bat", part "unusual hoon", and part man).Actually, the word gru is Danish for horror. Sir Walter Scott used the word gruesome in the 16th century. It comes from a Scottish word meaning to feel horror or to shudder. This word and its uses are far older than Vance's work or Zork.Dave Lebling introduced a similar monster, whose name was borrowed from Vance's grues, into the interactive fiction computer game ''Zork'', published by Infocom. ''Zork''s grues fear light and devour human adventurers, making it impossible to explore the game's dark areas without a light source.(The Best Monsters in Gaming: Grue ) Gamespot, archived 28 October 2007 from (the original ) The grue subsequently appeared in other Infocom games.Due to ''Zork''s prominent position in hacker history and lore, grues have served as models for monsters in many subsequent games, such as roguelike games and MUDs.A common catchphrase associated with grues is the line that displays whenever players in ''Zork'' and related Infocom games enter a dark area without a light source: "It is pitch black. You are likely to be eaten by a grue."== Ur-grue ==(詳細はBeyond Zorkを参照)In the fourth ''Zork'' game, ''Beyond Zork'', an evil being called an "Ur-grue" is introduced as the primary villain. Though similar in name, the Ur-grue is significantly different from the classic grue, being more akin to an evil god than a simple predatory monster.Again, Scandinavian and German language may account for this etymology, where the ''Ur-'' prefix is used to signify origins (for example, German ''Ur-ur-großvater'' means "great-great-grandfather"). An ''Ur-''grue would be the mother/father of all grues, possibly the first grue, or even ''Great-''grue.」の詳細全文を読む



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